What actually makes a software project fail, beyond bad code?
We've seen projects fail even when the dev team was technically solid. From people who've actually shipped stuff, what are the non-technical reasons projects actually fall apart?
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Honestly it's rarely the code. Most failures we've seen come down to scope creep nobody re-negotiated, no single person on the client side actually owning decisions, and nobody agreeing on what 'done' even looks like before starting. Skipping a real discovery phase to save a week upfront almost always costs way more than a week later.
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Biggest one for us was the client stakeholder who kept changing their mind halfway through and nobody above them ever signed off on anything. Total chaos.
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So true about scope creep, we started with a tiny 6 week build and 'just one more feature' turned it into a 4 month project somehow.